How The Division 2 needs to improve on the original
Though Tom Clancy's The Partitioning was overall a well-rounded success, the game had/has several issues that ultimately hindered the feel for many gamers. The fact that the game recently gained some big popularity over a twelvemonth after launch, every bit well equally the fact The Segmentation 2 was recently appear, shows that a bright future for the franchise is entirely possible. However, to achieve that, the sequel will demand to make some hefty improvements on the first game.
One of the biggest factors that contributed to The Division's fall in popularity after its launch was that the game was extremely bug-ridden and glitchy at release. Everything from falling through the ground to unabridged characters being mysteriously deleted was a possibility at this fourth dimension, and it drove many players away from the game.
While it is true that Ubisoft eventually got everything patched upwardly and working properly, only a fraction of the players that abandoned the game ended up returning to it. The rest of them were skeptical, and weren't willing to risk wasting more of their time. When The Segmentation ii comes out, Ubisoft needs to prioritize polish and performance, lest information technology ends up suffering in the same way the original did. It'southward hard to savour what a game has to offer if the game doesn't piece of work.
A dynamic open world
The majority of the story content in the outset The Division is about helping survivors of a deathly illness in an open world New York City. This includes securing and guarding supplies, assassinating gang leaders, and patrolling the streets for thugs. Merely the earth itself is very static; none of your actions e'er seem to have a lasting issue in the areas yous watch over.
In The Sectionalisation 2, this needs to change. Things as simple as civilians being less afraid to walk around in apparently sight or a visibly lower amount of criminals that spawn in the area could show you that you're making a genuine difference in the community, as opposed to the outset game where y'all have to pretend that you are. After all, i of the best things nearly being a hero is getting to fight for a practiced reason.
A meaningful faction system
In that location are several different factions in The Division, merely all of them are hostiles. Overall, the term "faction" is only some other style to say "unlike enemy types" in the original game. This always disappointed me, as I wanted to learn about the motivations and reasoning behind each grouping of enemies in this postal service-apocalyptic urban setting. There's massive potential there for quality world-edifice, which is something that an open world championship tin can always employ more of.
Hopefully, The Partitioning 2 will flesh out the factions of Manhattan and requite us insight into what makes them tick, what their ultimate goals are, and more. Maybe we could fifty-fifty have the selection of allying ourselves with i in secret, helping them launch attacks and raids on the opposing factions, just like the modern Fallout games. We could also get some faction-themed cosmetics as well, giving u.s. the ability to showcase who we've sided with to other players.
Your thoughts
What do you recall The Division ii needs to do amend than the original game? Let me know down beneath.
The Division is currently available on both Xbox One and Steam for $49.99.
- See on Microsoft Store
- See at Steam
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